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"October" <ext### [at] yahoocom> wrote in message
news:3D3### [at] yahoocom...
> Ok, so I want to make a transitional animation that fades from one scene
> into another retaining a common object (like a sphere). Specifically I
> want an apple held in a human hand to become the Earth as seen from
> orbit. How to make the hand slowly fade away, ghost like?
>
> For that matter what is the best way to make any simple object (in a
> simple scene) fade away? I've thought about using .png based image maps
> and going with a variation in alpha transparency but there must be
> (hopefully) an easier way?
Change the transparency value of the object
rgbt<1,1,1,0> ---> rgbt<1,1,1,1>
make sure you don't have light fading on for the object.
-tgq
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