POV-Ray : Newsgroups : povray.general : Overlaping objects with different ior values : Re: Overlaping objects with different ior values Server Time
6 Aug 2024 06:22:23 EDT (-0400)
  Re: Overlaping objects with different ior values  
From: Warp
Date: 21 Jul 2002 17:43:20
Message: <3d3b2af8@news.povray.org>
Thorsten Froehlich <tho### [at] trfde> wrote:
> There were reasons and it had been explained when 3.1 was released also I
> unfortunately do not recall where

  I think that one of the most practical reasons for moving ior outside
the texture block is that when it was in the finish block it was possible
to define an ior which changes along the surface of the object (ie.
different parts of the surface have different ior), which gave a physically
completely incorrect result (in reality IOR never changes only in the
surface of an object).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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