POV-Ray : Newsgroups : povray.general : Help - Lost in shadows and light_groups : interior_texture and shadows (was: Re: Help - Lost in shadows and light_group) Server Time
6 Aug 2024 04:17:21 EDT (-0400)
  interior_texture and shadows (was: Re: Help - Lost in shadows and light_group)  
From: Philippe Debar
Date: 18 Jul 2002 08:42:47
Message: <3d36b7c7@news.povray.org>
"Philippe Debar" <phd### [at] wanadoobe> wrote in message
news:3d353967@news.povray.org...
> #declare vObjectLoc=<.5,2,2>;
>
>
> #declare Inner_light=
> light_source{vObjectLoc color rgb <0,0,1>};
>
>
> #declare No_shadow_object=
> sphere{
>   vObjectLoc, 1
>   texture{pigment{color rgbt <1,0,0,0>}}
>   interior_texture{pigment{rgbt 1}}
> };
>
>
> I see a red sphere (ok), casting shadows for my 3 lights, including the
> inner one (not ok) ???


Because we are of course casting vision-ray and not light-rays, so shooting
backwards from a seen object toward the inner light, the ray intersects a
surface that is opaque in that direction...

Should this be the correct behavior ? Is this a bug or a design choice ?

In any case, it is not consistent with the photons behaviour, which of
course consider the "correct" (in the physical simulation sense) surface.

See image posted in p.b.i


Povingly,

Philippe


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