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"Slime" <slm### [at] slimeland com> wrote in message
news:3d360c88@news.povray.org...
> Wait... looks to me like you're trying to make something like a light
bulb.
Yes, I am ;-) Something like that, and opaque. And for render time's sake I
can not use ambient + radiosity
> Have you tried looks_like? I'm not sure if that casts shadows from other
> lights, but it might.
This was my first thought, I checked the doc and did not try as it says
"There is an implied no_shadow attached to the looks_like object so that
light is not blocked by the object." and no_shadow is not light_source
specific.
BTW, why are no_shadow, no_image, no_reflection objects modifiers ? They
could also have been materials attributs ? (I guess it is because no_shadow
predates material and the others no_* follow its example.)
Povingly,
Philippe
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