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Christopher James Huff wrote:
> That doesn't really give a blurring effect,
> just loss of small detail.
What's the difference? It does give a blurring effect, as opposed to
abrupt changes.
It doesn't work with the special facets normal though, but for other
normals it works.
See for example here:
camera {
location -3*z
look_at 0
}
light_source {<1,2,-3>*100, color 1}
sphere {
0, 1
pigment {rgb 1}
normal {
crackle scale 0.3
accuracy pow(10,sin(2*pi*clock)*0.6)*0.15
}
finish {phong 0.5}
}
Render this as a cyclic animation. If that isn't blurring of the normal,
then I don't know what is...
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com (updated July 12)
POV-Ray Ring: http://webring.povray.co.uk
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