POV-Ray : Newsgroups : povray.general : layered texture help please : Re: layered texture help please Server Time
6 Aug 2024 04:18:20 EDT (-0400)
  Re: layered texture help please  
From: Rune
Date: 15 Jul 2002 20:22:22
Message: <3d33673e@news.povray.org>
Christopher James Huff wrote:
> That doesn't really give a blurring effect,
> just loss of small detail.

What's the difference? It does give a blurring effect, as opposed to
abrupt changes.

It doesn't work with the special facets normal though, but for other
normals it works.

See for example here:

camera {
   location -3*z
   look_at 0
}
light_source {<1,2,-3>*100, color 1}
sphere {
   0, 1
   pigment {rgb 1}
   normal {
      crackle scale 0.3
      accuracy pow(10,sin(2*pi*clock)*0.6)*0.15
   }
   finish {phong 0.5}
}

Render this as a cyclic animation. If that isn't blurring of the normal,
then I don't know what is...

Rune
--
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rune|vision:  http://runevision.com (updated July 12)
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