POV-Ray : Newsgroups : povray.general : Mesh2 Texture Gotcha : Re: Mesh2 Texture Gotcha Server Time
6 Aug 2024 00:12:59 EDT (-0400)
  Re: Mesh2 Texture Gotcha  
From: Warp
Date: 14 Jul 2002 11:31:03
Message: <3d319937@news.povray.org>
Tom Melly <tom### [at] tomandlucouk> wrote:
> If you apply a texture to a union of several copies of a mesh, and the texture
> is  duplicated on each mesh, rather than "flowing" across them, comment out the
> uv_mapping keyword in the mesh code.

  Well, if you are using uv-coordinates, then it means that you are saying
for each vertex, where the texture should be got from. Since you are copying
the mesh, then of course these uv-coordinates are the same for each mesh.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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