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"Majukatur" <maj### [at] hotmail com> wrote in message
news:3d2b4e76@news.povray.org...
> Hi all.
>
> Well, this is an idea that I had, is about the meshes, I was thinking, the
> smooth triangle have a simulated normal that seems to be smooth, but it
> smooth_triangle really smoothed?, if the syntax of the smooth_triangle is
> conserved we can use the new shape with old mesh objects without problem,
> but with better quality.
Check out my curvetri.inc, posted in p.b.s-f (I think :)
...Chambers
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