POV-Ray : Newsgroups : povray.general : distance pattern ? : Re: distance pattern ? Server Time
6 Aug 2024 06:13:07 EDT (-0400)
  Re: distance pattern ?  
From: Warp
Date: 10 Jul 2002 13:46:50
Message: <3d2c7309@news.povray.org>
Christopher James Huff <chr### [at] maccom> wrote:
> That is an optimization that I've been planning on for nearly as long as 
> the proximity pattern has existed...I'm going to do a fairly complete 
> rewrite of the patch, making something that is simpler to use and 
> generally faster. I'm going to do something similar for the glow patch 
> as well...the two patches are going to be pretty closely tied together.

  You mean that, if successful, it will be possible to make objects glow?-)
(And I mean faster than using media with the proximity pattern.)
  That would be a pretty cool effect. :)

  By the way, it will probably be worth the effort to optimize the proximity
calculation for meshes. After all, meshes are so versatile and so common
(specially when you import objects from other renderers to povray). The faster
you can make the proximity pattern for a mesh, the better.

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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