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Majukatur <maj### [at] hotmail com> wrote:
> Well, this is an idea that I had, is about the meshes, I was thinking, the
> smooth triangle have a simulated normal that seems to be smooth, but it
> smooth_triangle really smoothed?
How? By subdividing it into more triangles?
> There are another object similar, the bicubic patch, but it is too difficult
> to use manually
You are implicating that writing meshes manually is not difficult. I would
like to see you writing a bigger mesh by hand. ;)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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