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> I expected this kind of problem :-) With one switch declared at begining
you
> can easy control more than one place in script. For example you can vary
> ambient of object depending radiosity is on or off. For example:
>
> #declare Use_All = off;
> #declare Use_Light = ( off | Use_All );
> #declare Use_Radiosity = ( on | Use_All );
> #declare Use_Transparency = ( on | Use_All );
Interesting! I'll have to put that in.
I've been looking at the 3.5 beta today, and getting some pretty impressive
results.
Some of the things that I noticed are that radiosity amplitude of 40 was not
necessary anymore, values around 1 seem just fine. Also, I have some leds
that are viewed through light pipes (spotlights that "look like" LED
objects) and they could also be turned WAY down from what they were.
I did see some light that appears to have come through my solid case, in
places where there's no holes, but I'm re-rendering now, with the light
values scaled back twoard 1, to see if maybe that was just a math error.
I also am looking at "photons", as this project involves some transparent
and "lensy" plastics.
Looks like a lot more fun to be had with POV :)
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