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Arthur Flint <mra### [at] chesapeakenet> wrote:
> There is no switch, no option, no setting that
> is native to POVRay that displays a wireframe version of
> your scene. :(
That's because there exist no concept of "wireframe" in a raytracer.
A wireframe needs essentially edges, and there are no edges in smooth
surfaces.
A raytracer handles mathematical surfaces, not polygons. An object made of
polygons can be represented as "wireframe" (by drawing a line for each edge
of the polygon); that's because an object made of polygons has edges. But
POV-Ray doesn't use polygons to represent objects.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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