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Slime <slm### [at] slimeland com> wrote:
> I want the ability to specify a "transparency_map" for the entire texture
Does this suffice?
#macro TextureWithTransparency(OriginalTexture, TransparencyFunction)
texture
{ function { TransparencyFunction(x,y,z) }
texture_map
{ [0 OriginalTexture]
[1 pigment { rgbt 1 }]
}
}
#end
// Example:
#declare MyTexture =
texture
{ pigment
{ granite color_map { [0 rgb <.5,.3,.1>][1 rgb <1,.6,.3>] }
}
}
#declare Transparency = function { pattern { bozo scale .25 } }
camera { location <1,2,-5> look_at 0 angle 35 }
light_source { <100,200,-50>, 1 }
plane { y, -1 pigment { checker rgb 1, rgb .5 } }
sphere
{ 0,1
TextureWithTransparency(MyTexture, Transparency)
}
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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