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You know what I want? Aside from a finish_map, but that would solve this
problem?
I want the ability to specify a "transparency_map" for the entire texture,
separate from the pigment, normal, or finish. Something that tells how much
whatever's underneath shows through.
This would be a slightly easier way of mapping textures, only it would have
more advantages. For instance, right now, transparency can only be specified
in the pigment - but what if you have an image_map for your pigment, and
want to change the transparency? At the moment, I believe you'd have to
average the pigment with a transparent one. But with a transparency{} block
of some sort, you could do it more easily.
It would just be nice to have a way to influence the transparency of the
entire texture all at once.
- Slime
[ http://www.slimeland.com/ ]
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