"Samuel Benge" <sbe### [at] caltel com> wrote in message
news:3D1### [at] caltel com...
> Sorry Greg, I meant to type 'slope', not slope_map. Slope would allow
> the emblem to only show up on the front of the model if you want. See
> the docs for a more detailed description of the slope pattern. Here's
> what it might look like in your scene if the model is facing -z:
>
> pigment{
> slope z
> pigment_map{
> [0 my_emblem]
[0.25 my_emblem]
> [.25 rgb<.1 .2 .9>]
> }
> }
>
need to add that line otherwise the emblem will blend to the colour (unless
the front of the man is perfectly flat of course).
-tgq
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