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Richard Borsheim <rbo### [at] shaw ca> wrote:
> So, I guess punch-through transparency
> (http://www.btinternet.com/~mike.pye/transparency4.jpg) for image-maps is
> not supported then? It's a pretty common technique in real-time rendering to
> reduce polygon count, and for simplifying the modelling process.
Are you sure that if you use phong highlights in a scanline-rendering
engine (eg. OpenGL) it will not do the same thing as POV-Ray?
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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