POV-Ray : Newsgroups : povray.beta-test : Specular Transparent Image-Map Problem with 3.5 RC 6 : Re: Specular Transparent Image-Map Problem with 3.5 RC 6 Server Time
29 Jul 2024 08:12:24 EDT (-0400)
  Re: Specular Transparent Image-Map Problem with 3.5 RC 6  
From: Warp
Date: 18 Jun 2002 22:06:18
Message: <3d0fe719@news.povray.org>
Richard Borsheim <rbo### [at] shawca> wrote:
>>   a) it doesn't happen with other pigments but just with image maps?

> I'm not sure how that would be done. You would need to have a pigment with
> transparent regions.

  Easily. Specify a color_map with some of the values being rgbf 1

>>   b) it happens only in 3.5 and not previous versions?

> The model uses Mesh2/UV Mapping so it doesn't work in versions prior to 3.5,
> and all the earlier betas of 3.5 have expired of course.

  You should have tried the same thing with other objects. Your conclusion
that it's a problem with image_maps was too premature.
  As Nathan said, it's not a problem with image_maps, nor meshes. It's not a
problem at all. It works as it should.
  (Why? If not, how would you make clear glass with highlights?)


-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


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