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Richard Borsheim <rbo### [at] shaw ca> wrote:
>> a) it doesn't happen with other pigments but just with image maps?
> I'm not sure how that would be done. You would need to have a pigment with
> transparent regions.
Easily. Specify a color_map with some of the values being rgbf 1
>> b) it happens only in 3.5 and not previous versions?
> The model uses Mesh2/UV Mapping so it doesn't work in versions prior to 3.5,
> and all the earlier betas of 3.5 have expired of course.
You should have tried the same thing with other objects. Your conclusion
that it's a problem with image_maps was too premature.
As Nathan said, it's not a problem with image_maps, nor meshes. It's not a
problem at all. It works as it should.
(Why? If not, how would you make clear glass with highlights?)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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