"Richard Borsheim" <rbo### [at] shawca> wrote...
> There seems to be a problem with release 3.5 candidate #6 and specular
> transparent image-maps. The specular highlight is visible where the
> image-map is transparent.
This is a known feature that has existed for many versions of POV. Think of
it like glass... you want the highlight to show up even though the glass is
clear.
You'd have to use a material_map or a texture_map with an image_pattern to
really make it work the way you want.
-Nathan
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