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"ulli" <ull### [at] gmxde> wrote in message news:3D0### [at] gmxde...
> i really dont know what im doing wrong, but the labe always get
> strectched on the left/rigth edge
(http://www.winter-privat.de/bottle2.jpg)
> this one is with pigment map for the lower label
Coming back late on this. I am not much on using 'warp', expecially the new
types, so all I could do is:
camera {
location <1,3,-5>
right x*image_width/image_height
look_at <0,2,0>
}
light_source {
<-30, 30, -30>,
color rgb 1
}
plane {
y, -0.001
texture {
pigment { checker color rgb <1,1,0> color rgb <0,1,0> }
}
}
cylinder {
0, 2*y, 1
texture {
pigment {
image_map {
png "testlabel.png" // I used 300 by 300 res. for this
interpolate 2
once
filter 255, 2/3 // set a pallete index to filtered value
}
warp {
cylindrical
orientation z
dist_exp 0
}
rotate -90*y
scale <1,2,1>
}
}
scale <1,2,1>
}
This wraps around like map_type 2 in image_map but I couldn't get the effect
Warp mentioned. I scaled and changed dist_exp only to get a distorted label,
apparently similar to your outcome, ulli.
Either I misunderstood or I didn't hit upon the correct transformation.
bob h
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