"Simon Adameit" <gom### [at] gmxde> wrote in message
news:3d0b25e8@news.povray.org...
>
> bob h wrote:
> > Obviously cylindrical mapping is easiest, you just need to
> > compensate for it in the image used to wrap it, leaving plenty of blank
> > space. pi * height, for the dimensions.
> >
> Why should he compensate in the image and not scale it in POV?
Cylidrical image_maps take the entire image and fits the height to 1 POV
unit in the y axis and wraps the texture once around the y axis. You can
then scale it in the y direction but (without using a different method) the
image can't be scaled around the y-axis. In order to get the label to wrap
partially around the bottle (unless you want it fully wrapped) you have to
compensate in the image_map image itself.
-tgq
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