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Thorsten Froehlich wrote:
> "Slime" <slm### [at] slimeland com> wrote:
>
>> There is if you apply a matrix transformation
>> after the look_at vector that shears the camera.
>
> This was not my point. It is a very bad idea to
> apply look_at after the transformations as it
> would undo them and thus most transformations
> would be pointless to begin with...
Thorsten, did you even read what Slime wrote?
He said that if a matrix transformation is applied *after* the look_at
vector, the error message says that it might help to make the look_at
the last statement. This error message does not make sense with the
POV-Ray 3.5 camera.
Minimal test scene that produces the error:
camera {
location 0
look_at z
matrix <1,0,0,0,1,0,1,0,1,0,0,0>
}
// insert 25 speres to turn on vista buffer
#declare C = 0;
#while (C<25)
sphere {z,0.1 pigment {rgb 1}}
#declare C = C+1;
#end
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated May 20)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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