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In article <3cf7dfed@news.povray.org> , "Slime" <slm### [at] slimeland com> wrote:
> Hmm... order no longer matters. Then you might want to change the error for
> non-perpendicular camera vectors, which says that "making look_at the last
> statement might help."
As look_at is always applied after up/right and look_at forces perpendicular
vectors there no longer is such a problem...
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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