While checking on ratio I came across this. I seldom use ratio, and in the
past perhaps I've never gone above 2 for it. Only found this out in the
course of helping someone else out.
camera {
location -z
look_at 0
}
media {
scattering {1,1}
method 1
ratio 2.01
}
light_source {0,1
spotlight
radius 10
falloff 20
point_at y
}
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