POV-Ray : Newsgroups : povray.general : Lights, Refraction and Photons : Re: Lights, Refraction and Photons Server Time
6 Aug 2024 04:22:23 EDT (-0400)
  Re: Lights, Refraction and Photons  
From: Dave Bates
Date: 17 May 2002 13:36:12
Message: <3ce53f8c@news.povray.org>
Wow.. that's pretty cool..

I think Pretty much get Photons now.. but my question is.. is it better to
use the spacing or to use the count..
I used count in a new version I did.. and it looks good.. but my next
question is.. Does that limit the photon effect..


"bob h" <omn### [at] charternet> wrote in message
news:3ce51d82@news.povray.org...
> Check on the following I tried with your sphere:
>
>
> global_settings {
>         photons {
>                 spacing 0.02
>         }
> }
>
> camera {
>         location <0,2,-6>
>         look_at 0
> }
>
> plane {y,-2 pigment {rgb 1}}
>
> sphere {
>     0, 2
>     texture {
>         pigment { color red 1 filter 1 }
>         finish { ambient 0 diffuse 0
>                 reflection {0.1,0.3 fresnel}
>                  }
>     }
>     interior { ior 1.76 }
>     translate y
>     photons {
>         target
>         reflection on
>         refraction on
>         collect on
>     }
> }
>
> light_source {0,1.5
>         area_light -<1,0,2>,<1,0,2>,4,6
>         adaptive 1 jitter
>         translate <3,2,0>/3
>  photons {
>         reflection on
>         refraction on
>         area_light
>         }
> }
>
> I replied to povray.newusers before finding you also posted here, asking
> whether this involved area_light.
>
> bob h
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.