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3CE40767.97F8C656@gmx.de...
> That really does not look good, are those lines produced by broken
> image_map textures? I think the 'maketree approach' is probably better
> for modelling leaves than using partly transparent textures, despite
> higher triangle counts it could even be faster.
In fact there are several ways to define leaves in xfrog. One is a simple
square with a image_map, but you can also have (almost) complete control on
the shape of the leaf (using a spline) , its texture and curvature. I'm
still new at this though.
G.
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> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
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> Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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