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Corey Woodworth wrote:
>> You don't actually set the vanishing point in POV. Instead, the camera
>> points in a direction such that the camera points from the "location"
>> vector to the "look_at" vector.
>
> You're misunderstanding me. I don't want to change the actual look_at
> vector because my camera is looking where I want it. I want to move the
> location of the look_at vector in the output file. In other words I have
> the look_at vector where I want it in 3D space, but I don't have it where
> I want it in 2D space.
I really think that you're misunderstanding POV. The look_at vector is
precisely that - the point that the camera looks at. Now, if you want the
object the camera is looking at to be not in the center of the picture,
then whatever *was* in the center of the picture would be the new look_at.
For example, say we have this:
/---------------\
| | |
| | |
| | |
|-------X-------|
| | |
| | |
| | |
\---------------/
Now, let's say we want to move the X to here:
/---------------\
| | |
|----X----------|
| | |
| | |
| | |
| | |
| | |
\---------------/
look_at should no longer point at X, because the camera is looking below and
to the right of X. Then, the new look_at would be O:
/---------------\
| | : |
|----X----------|
| | : |
|::::|::O:::::::|
| | : |
| | : |
| | : |
\---------------/
This is what you want, right? Then, make your look_at O, not X.
Hope this made sense :)
...Chambers
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