perhaps: > object { objectx #switch (clock) #range (0,0.5) #declare spline_clock = clock; #break #else #declare spline_clock = 0.5; #end > #include "mySpline1.spl" > translate spline_pos > no_shadow > } > > thanks in advance and forgive me if the question is too easy!. > > Murat > -tgq
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