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Corey Woodworth <cdw### [at] mpinet net> wrote:
> I had always known that POV used mathmatical shapes instead of collections
> of vertexes (spheres are REALLY shperes) But I had never realized that this
> impacted the way scenes were rendered. I just thought it was a better but
> slower way to model.
Note that rendering a sphere is in no way slower than rendering a bunch
of triangles (in fact, raytracing a sphere is usually a lot faster).
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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