POV-Ray : Newsgroups : povray.general : Scanline : Re: Scanline Server Time
6 Aug 2024 14:23:52 EDT (-0400)
  Re: Scanline  
From: Warp
Date: 13 Apr 2002 16:11:52
Message: <3cb89108@news.povray.org>
Corey Woodworth <cdw### [at] mpinetnet> wrote:
> I had always known that POV used mathmatical shapes instead of collections
> of vertexes (spheres are REALLY shperes) But I had never realized that this
> impacted the way scenes were rendered. I just thought it was a better but
> slower way to model.

  Note that rendering a sphere is in no way slower than rendering a bunch
of triangles (in fact, raytracing a sphere is usually a lot faster).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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