POV-Ray : Newsgroups : povray.general : UV mapping with #mesh2 : Re: UV mapping with #mesh2 Server Time
6 Aug 2024 08:11:58 EDT (-0400)
  Re: UV mapping with #mesh2  
From: Hugo
Date: 13 Apr 2002 08:06:13
Message: <3cb81f35$1@news.povray.org>
> I can't try it right now, but do you mean like this:
>
> #mesh2 {
>  vertex_vectors {}
>  uv_vectors {}
>  face_indices {}
>  pigment {
>   image_map {png "map.png"}
>  } // end pigment
> }// end #mesh2

Yes, this should work.. The uv vectors become just a part of the mesh data,
but does not need a texture immediately. Textures are applied afterwards,
like any other object.

Regards,
Hugo


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