The following code crashes on exit (of when I tried to abort the render).
Removing one of the light sources or the media prevents the crash.
WinNT SP6 b16 intel compile
G.
light_source{-x*1000 rgb 1}
light_source{x*1000 rgb 1 }
light_group{
light_source{y*1000 rgb 0.5}
sphere{0,1 hollow texture{pigment{rgbft 1}}
interior{media{emission 0.5}}
}
translate z*10
global_lights on
}
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