> On Wed, 3 Apr 2002 22:53:38 +0200, "JRG" <jrg### [at] hotmailcom> wrote:
> > Rumors say there must be some bug in the current implementation causing radiosity
> > artefacts even with damn high settings. AFAIK nobody figured it out.
>
> What is 'current implementation' in your post ?
> current official version is 3.1
> current version considering current group is MegaPOV 0.7
> current developing version is 3.5 beta 15
>
> In fact currently I render 1000 frames long animation completly with radiosity.
> Parts are rendered separately and on different machines. After 200 frames I
> don't see any flickering or artefacts. I use "rad_def.inc" from standard distro
> with Radiosity_IndoorLQ
I forgot the word 'sometimes'.
BTW, there's no difference between POV 3.5's and MegaPOV's implementation. IIRC
Nathan was pretty clear about it.
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
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