> Warning: Camera is _inside_ a non-hollow object.
> And put camera anywhere to test where box will finish.
Ah. You are mistaken here. If you don't use 'interior', POV-Ray objects don't have
true interior at all. Inverse just tells POV-Ray to consider 'inside' what before was
'outside'. That's it. It's an infinite surface which makes an infinite object.
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
Post a reply to this message
|