POV-Ray : Newsgroups : povray.newusers : Anti-aliasing : Re: Anti-aliasing Server Time
5 Nov 2024 05:26:30 EST (-0500)
  Re: Anti-aliasing  
From: Chris Becker
Date: 31 Mar 2002 15:29:22
Message: <3ca771a2$1@news.povray.org>
+a0.0 worked perfectly. Plus it fixed some artifacts I had with image maps.
Thanks a bunch!!


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3ca678ed@news.povray.org...
> Chris Becker <cmb### [at] ritedu> wrote:
> > I have a very thin object that is not showing up correctly because some
> > pixels pick it up and others don't hence creating jaggies, even with
> > anti-aliasing. My question is, what do I adjust in anti-aliasing to
improve
> > this? And does increasing or decreasing the threshold provide for a
better
> > sample?
>
>   Try +a0.0 if it helps. (Note that it will slow down the rendering a
lot.)
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  -
Warp -


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