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John VanSickle <evi### [at] hotmailcom> wrote:
> +a0.0 forces all pixels to go to the full depth.
Ie. exactly what rendering at higher resolution does.
> +a0.1 at a higher resolution simulates a minimum depth of anti-aliasing,
> without forcing full depth for all pixels.
Yes, but rendering at higher resolution forces povray to shoot more rays
even though it wouldn't be necessary.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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