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JRG <jrg### [at] hotmailcom> wrote:
> Anyway, IMHO, it's better to render at bigger resolution. This is a pretty common
> technique to avoid many AA pitfalls.
I still don't understand how that's different from using +a0.0.
(What +a0.0 does in practice is exactly what you propose: It kind of renders
an image at higher resultion and "scales" it down to the desired resolution.
This happens because it sends the extra rays for *each* pixel regardless of
what there is in the image; that's exactly the same as rendering at higher
resolution. You can control the extra resolution with +r.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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