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> Yes, but I suppose author of this page/macro was inaccurate. Next mesh instance
> reuires at least memory for transformation and pointer to original mesh
> structure.
I think that in 3.5 it also requires memory for the textures in the mesh.
(This was necessary to fix the bug about textures not being transformed
with meshes.)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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