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In a scene I have a rather complex object (aka tree) that I want to repeat
several times. The tree consists of about 40 branches all of which are the
same object. Now, does POV-Ray optimize in that if I use the same object
(like with #declare blah = object{ or union{) it will only create one of
those in memory and just transform and texture it?
Currently, for one tree POV-Ray states 250,000 objects, 330megs peak to
render. If I have some many repeated objects, shouldn't it be much much
less? Or I am declaring the stuff wrong?
Thanks in advance!
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