POV-Ray : Newsgroups : povray.beta-test : Debug EXE? : Re: Debug EXE? Server Time
29 Jul 2024 18:22:57 EDT (-0400)
  Re: Debug EXE?  
From: Chris Becker
Date: 26 Mar 2002 16:11:22
Message: <3ca0e3fa$1@news.povray.org>
I ran a memory test, it found 1 bit bad. What a kick in the teeth.

I'll try switching the slot. Let's just hope that "life time" warranty is
still intact since January.

Somehow though, this is more relieving than a bug in POV-Ray that no one
else can seem to find, at least its fixable by me. : ) [/end happy thought]

"Chris Becker" <cmb### [at] ritedu> wrote in message
news:3c9f5e38@news.povray.org...
> Would it be possible to obtain the VC6 EXE compiled with debugging
> information?
>
> I've tried to reproduce this floating pointer overflow/underflow on my
> Pentium II 450 and have been unable too. Which leads me to believe that
> either there's some incompatibility with the Athlon processor, or there's
> something wrong with this computer, which really bugs me since it never
> occured before Beta 13 and I can't find anything in the changes that would
> effect the scene I was writing.
>
> Last night I tried it with Beta 14 and I got a blue screen saying
something
> like VMM32.VXD has caused an exception. It only seems to occur when
> rendering a very long scene. It's not just isosurfaces as I originally
> thought because I had it freeze on a different scene where none were
> present. Tonight I'm going to try to render the scene with the isosurfaces
> running it in VC6 to see if it can pick anything up. However, a Debug EXE
> would be of great help since it could detect such things as memory leaks,
> damaged blocks and assertions.
>
> Thanks in advance for anything anyone can think of....
>
>
>
>


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