POV-Ray : Newsgroups : povray.general : Spherical Isosurface + HieghtMap : Re: Spherical Isosurface + HieghtMap Server Time
6 Aug 2024 19:31:48 EDT (-0400)
  Re: Spherical Isosurface + HieghtMap  
From: Corey Woodworth
Date: 25 Mar 2002 18:12:43
Message: <3c9faeeb$1@news.povray.org>
"Hugo" <hua### [at] post3teledk> wrote in message
news:3c9fac93$1@news.povray.org...
> May I interfere?  :o)  Well, I don't know how slow the isosurface solution
> is, but I would go for a mesh. If you hesitate to do this because you
> consider the memory it needs, please remember that even with an
isosurface,
> your input is an image_map. This also needs a lot of memory. If you save a
> mesh, you nolonger need the bump map.
>
> As for mesh resolution, it normally doesn't need to be very high. Meshes
can
> be smoothed (faked). I'm not sure an isosurface will look better in this
> case.
>
> Btw, don't worry about asking questions. :o)

Ok then :) Here is another question! I parsed a mesh and saved it to a file
named
earthMesh.pov. I added #declare earthMesh = to the beginning of the file and
then included it in my scene. I also commented out the macro that created
the
mesh so I didn't have to make it again. Why does it still take SOO LONG to
parse?! It takes just about as long as it originally did. Are meshes
supposed to
be imported differently than this? What am I doing wrong?

Thanks,
Corey

> Regards,
> Hugo
>
>


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