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Well, I tried it with Beta 14 and that's when I recieved the blue screen.
I'll try it again tonight and see if it happens again. In the second scene I
tried I experience a freeze and I wasn't using functions. I was doing a
simple scene but with a very high quality focul blur, so the scene took
about 2 hours. The first time I tried to render it it got to 50% and froze.
The second time I rebooted first and then it was able to do it. So, to me,
it seems to occur with very large extensive calculations.
If it is a floating point stack overflow/underflow, it may be something
different in the Athlon XP handling of floating point numbers than the
Pentium II. Or it could be some simple memory leak that's damaging the
program somehow. Or it may be something is wrong with my computer. I ran the
long BIOS memory test and it didn't find any errors so I'm still confused on
what this could be. Plus, no one else seems to have the same problem that I
am.
If anyone wants to try this on an Athlon XP I could post the full scene
code. I've never been able to get a full rendering since Beta 12. But note
that it would take all night and probably then some.
Arg, I'm so confused and frustrated...
"Thorsten Froehlich" <tho### [at] trf de> wrote in message
news:3c9f687c@news.povray.org...
> In article <3c9f5e38@news.povray.org> , "Chris Becker" <cmb### [at] rit edu>
> wrote:
>
> > I've tried to reproduce this floating pointer overflow/underflow
>
> The problem you had was unique to beta 13 and had been confirmed in the
> thread:
>
> Newsgroups: povray.beta-test
> Subject: strange recursion error
> Date: Fri, 15 Mar 2002 17:46:31 +0100
> Message-ID: <at849uk68rnqhu92mhbkng6ho01tl23178@4ax.com>
> Xref: news.povray.org povray.beta-test:5110
>
>
> Thorsten
>
>
> ____________________________________________________
> Thorsten Froehlich
> e-mail: mac### [at] povray org
>
> I am a member of the POV-Ray Team.
> Visit POV-Ray on the web: http://mac.povray.org
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