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Sorry, here's the specs again:
Windows 98, 512meg DDR, Athlon 1900+
"Chris Becker" <cmb### [at] rit edu> wrote in message
news:3c9f5e38@news.povray.org...
> Would it be possible to obtain the VC6 EXE compiled with debugging
> information?
>
> I've tried to reproduce this floating pointer overflow/underflow on my
> Pentium II 450 and have been unable too. Which leads me to believe that
> either there's some incompatibility with the Athlon processor, or there's
> something wrong with this computer, which really bugs me since it never
> occured before Beta 13 and I can't find anything in the changes that would
> effect the scene I was writing.
>
> Last night I tried it with Beta 14 and I got a blue screen saying
something
> like VMM32.VXD has caused an exception. It only seems to occur when
> rendering a very long scene. It's not just isosurfaces as I originally
> thought because I had it freeze on a different scene where none were
> present. Tonight I'm going to try to render the scene with the isosurfaces
> running it in VC6 to see if it can pick anything up. However, a Debug EXE
> would be of great help since it could detect such things as memory leaks,
> damaged blocks and assertions.
>
> Thanks in advance for anything anyone can think of....
>
>
>
>
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