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Exactly, it happens after successive renders and since the scene I've been
using that produces it is hard to render, it is hard to confirm. Right now
I'm trying to duplicate it on a seperate PII 450, Win98 256.
Sigh. I really hope there's a simpler way to confirm this or someone else
happens upon it. I'm in the middle of a scene and it's impossible to
continue since I can't render the whole thing without it freezing. The
completed scene has a large amount of texturing as well, like lots of
pigment maps, etc. Could this "aid" in getting a floating point
overflow/underflow? What exactly causes this error?
news:3c9bbc13.6687114@news.povray.org...
> On Thu, 21 Mar 2002 21:46:58 -0500, "Chris Becker" <cmb### [at] rit edu>
> wrote:
>
> >Sorry, I'm an ignoramous.
> >
> >Windows 98, Athlon 1900+, 512meg DDR.
> >
> >Here's the stripped down source code (a bit long):
>
> Can't confirm this in my first test render in 1024*768 A0.3 on a
> PIII/1GHz, 512 MB, Win/ME, POV-Ray r13 install compile. At almost 2
> hours I won't be running multiple tests.
>
> /Erkki
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