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"Mark M. Wilson"
> Well, I just tried to do this, and it was rejected. I entered the
> following to describe the texture of a CSG object:
> texture { T_Stone9 phong 0.01 scale 0.08 }
>
texture{T_Stone9 finish{phong 0.01} scale 0.08}
Basically, take a look at the source - texture is a wrapper for pigment,
normal and finish. So a texture looks like:
texture{
pigment{Red}
finish{reflection 1 ambient 0 diffuse 0}
normal{bozo}
}
> Is that what you meant by my example "fall(ing) over?"
Yep.
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