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"Kari Kivisalo" wrote:
> The result is right, you just expect something else.
Isn't the whole point of gamma correction to assure a linear scale of
brightness or whatever it's called? So that when you specify a color that's
half as bright as another color, you really do percieve it that way when
looking at it?
What I'm saying is that when I specify a color of 10% brightness in relation
to white, I don't want to get a color that looks like it's of 60% brightness
in relation to white.
Could you explain your point further?
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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