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"Rune" <run### [at] mobilixnet dk> ha scritto nel messaggio
news:3c97b9c3@news.povray.org...
> "Christoph Hormann" wrote:
> > There is no complete shadow in your scene and with a
> > light source of color rgb 3 you should expect it being bright.
>
> You seem to assume I'm talking about that cloud scene? I'm not. This is my
> test scene:
>
> // global_settings{assumed_gamma 1}
> light_source {<1,2,-2>*100, rgb 1}
> sphere {3*z, 1 pigment {rgb 1}}
The default finishes (esp. ambient is way too high) do not match well with
assumed_gamma 1.
This worked for me:
global_settings {
ambient_light 0
assumed_gamma 1
}
#declare White_Texture =
texture {
pigment {
rgb 1}
finish {
ambient 0
diffuse 0.75
specular 0.65
roughness 0.008
reflection {0.03,1 falloff 5}
}
normal {
bumps 0.05 scale 1}
}
sphere {
3*y+5*z,3
texture {
White_Texture scale 0.08}
}
plane {y,0
pigment {rgb 0}
finish {ambient 0
diffuse 0.8 specular 0.5 roughness 0.01 reflection 0.2
}
}
light_source {
<0,140,0>
rgb 1
area_light 30*x,30*z,5,5 adaptive 0 jitter circular orient
fade_power 2
fade_distance 100
}
light_source {
<-30,80,-99>
rgb 1
area_light 10*x,10*y,5,5 adaptive 0 jitter circular orient
fade_power 2
fade_distance 120
}
light_source {
<0,50,99>
rgb 0.8
area_light 10*x,10*y,5,5 adaptive 0 jitter circular orient
fade_power 2
fade_distance 100
}
#version 3.1;
camera {
location <0,25,-40>
right image_width/image_height*x
look_at 5*y
angle 20
rotate 5*y
}
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