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"Greg M. Johnson" <gregj:-)565### [at] aolcom> wrote in message
news:3c95f0d8$1@news.povray.org...
> The answer is probably "no", but I'll ask:
I think it is no too. Rendering the example below shows that although the
texture can be dominant from one component the shape also changes. I've
never seen any way around that.
My guess is it would take two instances of strength and radius combined
together having some opposite effect and yet merged in a new way.
Changing the threshold to compensate doesn't really make it the original
shape of all components having a 1.0 strength and radius.
bob h
light_source { <-5, 5, -20>,1.5 }
camera {
location -3*z
look_at 0
}
blob {
threshold .6
sphere { <0, .5, 0>, 2, .75 pigment {red 1}}
sphere { <-.67, -.67, 0>, 1, 1 pigment {green 1}}
sphere { <.67, -.67, 0>, 1, 1 pigment {blue 1}}
}
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