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Sir Charles W. Shults III <aic### [at] cfl rr com> wrote:
> Personally, I think that simpler is better here. Most of what I model I
> get done very nicely with boxes, cylinders, etc. More complex shapes are
> fine, but you don't often really need them. POVray should stick with the
> K.I.S.S. principle wherever possible.
So let's take off the complex primitives from those who use them just
because *you* don't use them?
No.
The fact that you are S.S. doesn't mean everyone else is.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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