|
![](/i/fill.gif) |
Hi Corey,
I tried to improve the media and maybe you haven't tried this:
material {
texture {
pigment { rgbf <1,1,1,.8> }
finish {
ambient 0
specular .7
roughness .25
}
}
interior {
media {
#declare Color=<1,.98,.96>;
#declare opacity=36;
#declare Diffuse=.6*opacity;
scattering {1,10*Diffuse extinction
(1/(Diffuse+.0001))*opacity*1.75}
absorption rgb (1-Color)*10*Diffuse
intervals 14
samples 1,150
method 3
// density {bumps
// scale .00005}
}
ior 1.04
}
}
}
.... I disabled radiosity in my tests... Well, I don't think the above looks
perfect but at least it renders more quick.. I'm not so experienced with
media.. Maybe someone else will help you too.
Regards,
Hugo
Post a reply to this message
|
![](/i/fill.gif) |