POV-Ray : Newsgroups : povray.general : Some help here please : Re: Some help here please Server Time
6 Aug 2024 12:16:52 EDT (-0400)
  Re: Some help here please  
From: Shay
Date: 14 Mar 2002 19:22:25
Message: <3c913ec1$1@news.povray.org>
Here's the easiest way.

Find the corners of every polygon in your shape. You can do this with trig
or find the corners in a web reference. For each polygon, make triangles
from the center to each edge of the polygon. Put these triangles into a mesh
{} statement and you are done.

 -Shay

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