"Abe" <bul### [at] taconicnet> wrote in message
news:3C89604E.36473A82@taconic.net...
> Hmm. I have used the no_shadow flag you suggested also, but that will
> turn off any shadows cast by surface textures. I guess it does come down
> to the filter v. transmit behavior in 3.1. Phooy!
Ha, well, I believe the real problem (which actually is not one) is due to
the fact absorbing and emitting media both do not react according to light
sources in the way scattering does. Those are different things. absorption
and emission do not rely on light.
bob h
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