POV-Ray : Newsgroups : povray.general : Real Time Ray Tracing : Re: Real Time Ray Tracing Server Time
6 Aug 2024 14:19:51 EDT (-0400)
  Re: Real Time Ray Tracing  
From: Warp
Date: 8 Mar 2002 08:58:52
Message: <3c88c39b@news.povray.org>
Ben Chambers <bdc### [at] yahoocom> wrote:
> http://www.xl3d.com/bottom.htm

> I haven't looked at it yet, but it looks interesting.

  The source of the page which that links give me is the following:

<html>
<head>
<title>**</title>
 
</head>
<body marginheight=10 marginwidth=10 topmargin=10 leftmargin=10 background="imag
es/bot-bg.gif">



</body>
</html>


  Yes, looks quite interesting.

  Besides, real-time raytracing is nothing fancy. POV-Ray can do it.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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